![]() ![]() Further to this it will maintain backwards compatibility with all of the old plugins and data files, whilst bringing in some new features. Kestrel is being developed from the ground up in an engine dedicated to accurately representing the Escape Velocity experience. Some information about Kestrelĭisclaimer: The project is still in its very early stages, so do not take all of this information as being set in stone. The structure and format of this blog may change over time and evolve as the project develops and the community grows. Kestrel on the other hand will be much more active, with me dedicating a couple of hours a day (where possible) to it. In the past OpenNova has been an infrequent side project for me and as a result has not allowed for many posts to be made. I’m also going to try and aim for weekly/bi-weekly updates. Some of the posts will be more technical than others, but I’ll generally try and keep them understandable. I’ll discuss design decisions, structure and implementation details of Kestrel. This blog will become the primary development blog for Kestrel. This is mainly because I may decide to make sweeping changes to the foundation of the game and I don’t want to worry about managing the project and merge conflicts whilst I’m in this initial phase. Kestrel will not be source available during the initial run of development. For the time being these are still being considered and weighed up. The biggest question in deciding a license is going to be around forks pushing changes back to the main Kestrel project, commercial limitations and attribution requirements. Whilst the exact license has not yet been decided, it will be a generally permissive license as to allow people to use the main engine as a basis for their own games. Good news to everyone who has been following OpenNova for a while. Additionally the engine itself will be adopting the name Kestrel. So what does this mean for OpenNova? Well OpenNova will becoming the foundation for the new version of EV: Override. In case you are not a frequent visitor of the r/evnova subreddit (or just missed it), Peter Cartwright recently announced a project to revive and remaster Escape Velocity Override. ![]()
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